They had several ideas for projects in the Metal Gear universe as well. Lavin told Polygon the team put together various concepts and ideas for them to work on, including a pitch for a new Silent Hill, Bomberman and Contra. However, the team was forced to scale back due to the many roadblocks they hit.įor future projects, there were also ideas for other Konami IPs. The gameplay would be comparable to the multiplayer of a franchise like Battlefield, with capture points and transport systems. One of those ideas was a mode in which players would compete to reach a fortress across the big open world map. There were some ambitious ideas for Metal Gear Online. However, other staffers note the engine could be difficult to work with for non-technical designers, or those who couldn’t read Japanese, as many of the comments were in that language. When I compare it with other games and their engines, some of the features - the Fox Engine did them several years ago and them now.” Just like the singleplayer portion, it would run on the newly developed Fox Engine.Īn anonymous staffer told Polygon: “Using the Fox Engine completely changed my life, because I learned a lot, and actually it was way more advanced than what I was imagining. The studio’s first task was to work on the multiplayer aspect of Metal Gear Solid V, Metal Gear Online. However, as we know by now, things went differently. Kojima Productions LA officially opened its doors in 2013, with the intention of becoming one of the best studios in the world. In a cover story by website Polygon, former staff members of the now closed Los Angeles Kojima Productions studio talk about their experiences working at the studio, and how it all ended a mere two years after the opening.